Edventure Builder Reference Artilces
The edventure builder in libraries: reference
Games increase engagement, retention and scaleability when it comes to teaching library literacy, but you don't need to take our word for it. Here are 11 scholarly articles, books and conference presentations by university librarians that talk about how they used Edventures to teach students in their own libraries.
1. Building a scalable mobile library orientation activity with Edventure Builder by University of California San Diego
Roth, Amanda, Dominique Turnbow, Crystal Goldman, and Lia Friedman. "Emerald Group Publishing." Building a Scalable Mobile Library Orientation Activity with Edventure Builder: Library Hi Tech: Vol 34, No 1. Library Hi Tech, n.d. Web, 2016. <http://www.emeraldinsight.com/doi/abs/10.1108/LHT-09-2015-0085?af=R&>.
2. Creating Engaging Library Orientation: FYE Courses at UC San Diego at the 34th Annual Conference on The First-Year Experience
Goldman, Crystal, Amanda Heath, Lia Friedman, Dominique Turnbow, and Karen Hesket. "Creating Engaging Library Orientation: FYE Courses at UC San Diego." (n.d.): n. pag. 8 Feb. 2015. Web. <http://www.sc.edu/fye/events/presentation/annual/2015/handouts/CT-90%20Creating%20an%20Engaging%20Library%20Orientation%20-%20FYE%20Courses%20at%20the%20University%20of%20California%20San%20Diego.pdf>.
3. Not Just a Scavenger Hunt: Using Edventure to Reimagine a Freshman-level Library Instruction Session: Create a Game
Boucher, Tricia, and Lorin Flores. "LibGuides: Not Just a Scavenger Hunt: Using Edventure to Reimagine a Freshman-level Library Instruction Session: Create a Game." Create a Game - Not Just a Scavenger Hunt: Using Edventure to Reimagine a Freshman-level Library Instruction Session - LibGuides at Texas State University-San Marcos. NMC 2016 Summer Conference Idea Lab, 16 June 2016. <http://guides.library.txstate.edu/c.php?g=507544&p=3472483>.
4. Crafting Freshman Engagement: A Study of Library Orientations in the Fledgling First Year Experience Program at UC San Diego
Goldman, Crystal, Dominique Turnbow, Amanda Roth, and Lia Friedman. "Crafting Freshman Engagement: A Study of Library Orientations in the Fledgling First Year Experience Program at UC San Diego." Crafting Freshman Engagement: A Study of Library Orientations in the Fledgling First Year Experience Program at UC San Diego (n.d.): n. pag. Loexconference.org. Library Orientation Exchange Conference 2015, 29 Apr. 2015. Web. <http://www.loexconference.org/2015/presentations/goldmanPresentation.pdf>.
Aydelott, Kathrine C. and Adams, Kellian, "On Playing with FIRE: A Choose-Your-Own Adventure Conference Presentation" (2016). University Library Scholarship. Paper 82. <http://scholars.unh.edu/library_pub/82>
Goldman, Crystal, Turnbow, Dominique, Roth, Amanda, Friedman, Lia, AND Heskett, Karen. "Creating an Engaging Library Orientation: First Year Experience Courses at University of California, San Diego" Communications in Information Literacy [Online], 10 26 May 2016 <http://files.eric.ed.gov/fulltext/EJ1103401.pdf>
Dalfen, Aliya. "ELearning Showcase 2016." Library Quest: An Interactive Mobile Orientation. ELearning in Libraries Symposium E-learning Showcase, 22 Nov. 2016. Web. <https://elearninginlibraries.wordpress.com/elearning-showcase-2016/>.
Pugh, Penny, and Jing Qiu. "Library Is a Game, First-Year Students Are the Players."Wpwvc/acrl Spring Conference 2016 (n.d.): n. pag. 10 June 2016. Web. <http://www.wpwvcacrl.org/uploads/5/9/6/9/59694025/library_is_a_game_wpwvc_2016.pdf>.
9. Sprint into your library! Developing on online orientation game for students by McGill University
Hanz, Katherine, and Jessica Lange. "Sprint into Your Library! Developing on Online Orientation Game for Students." Abqula Conference. Abqla2016, Association Bibliothecaires Du Quebec Library Association, 02 Aug. 2016. Web. <http://www.slideshare.net/abqlaConference/katherine-hanz-jessica-lange-sprint-into-your-library-developing-on-online-orientation-game-for-students-abqla2016>
Boucher, Tricia, Lorin Flores, and Liz Hibbs. "Using Gamification to Reimagine First Year Programming & Student Worker Training." Second National Personal Librarian and 1st Year Experience Library Conference (n.d.): n. pag. 12 May 2016. Web. <http://library.case.edu/media/kelvinsmithlibrary/personallibrarian/2016%20PL%20Conf%20Program%20-%20web%20ready2.pdf>.
McMunn-Tetango, Elizabeth. Gamification: A Practical Guide for Librarians. Rowman & Littlefield Publishers, 15 Feb. 2017. Web. 08 Feb. 2017. <https://www.amazon.com/Gamification-Practical-Guide-Librarians-Guides/dp/1442279133>.