Kellian Adams Pletcher
Innovator & Entrepreneur ∼ Multimedia Producer ∼ Educator & Lecturer
Kellian@greendoorlabs.com | www.greendoorlabs.com | 617.314.5047 | Boston, MA
Highly creative, multitalented Interactive Designer and Producer with extensive experience in educational game design, production and management offering 10+ years of key experience. Produced multiple categories of digital and physical games with a speciality in games for informal education, location based gaming, mixed reality and object-based multimedia. Exceptional collaborative and interpersonal skills; able to build exceptional rapport with clients, driving successful product life cycles and coordinating graphical and design changes. Excels within deadline-driven environments, operating with strict budget requirements.
Areas of Expertise: Design & Media, Entrepreneur, Gaming & Multimedia, Education
Digital World Building
Concept and Level Design
Assembling and managing a production team
Designing game-based solutions
Online & On-site Instruction
Founder & CEO, Green Door Labs, 2011 – Present
Founded and grew innovative company in the production of educational games. Full accountability for production including, design and ideation to scope and schedule, wireframes, mock-ups and prototypes, recruiting and staffing, and performance management. Manage daily operations and business development by providing account management to bolster strong client relationships. Effectively built, motivated, and directed design teams and oversaw all operational, strategic, financial, and staffing decisions.
Designed and developed signature product, Edventure Builder, a platform created to help educators easily create and edit interactive content, currently used in university libraries across the country.
Wrote, produced, directed and released original immersive theater games, Club Drosselmeyer 1939, Club Drosselmeyer 1940 and Save the Munbax
Produced, managed and released dozens of custom games for multiple cultural institutions according to their design parameters, schedule and budget
Adjunct Faculty, Northeastern University, College of Media Arts & Design, 2016 – Present
Deliver ongoing development and design of curriculums for Game Interface, Game Design Studio and Game Capstone classes. Present unique perspectives and expertise in student instruction, while upholding established teaching standards and achieving class goals.
Produce and manage 10 student teams as they build their senior capstone games
Provide learning environment to bolster student morale and class satisfaction.
Director, Cultural Projects, SCVNGR, Boston, MA, 2009 – 2011
On-boarded and managed educators using location-based mobile content-building platform. Offered expertise in game design and development to streamline processes and achieve organizational objectives. Collaborated with colleagues to integrate solutions and best practices, provided cross-departmental guidance to maintain process integrity.
Designed, produced, and managed development of interactive media projects, in partnership with 50+ museums, civic organizations, and non-profits such as the City of Chicago, and the American College and Research Library Association.
Projects highlighted in the Washington Examiner and on CNN.
EDUCATION AND CREDENTIALS
Master of Education, Middle School Humanities
Lesley University/Shady Hill Collaborative, Cambridge, MA
Bachelor of Arts, International Affairs/Political Science
University of New Hampshire, Durham, NH
Massachusetts Teaching License, State of Massachusetts, 2008
ELL Teacher Certification, Marshall University in collaboration with Shanghai High School, 2002